great product cheers m8
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Populate:Terrain released! Create and retopologize terrain surfaces.
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Thanks for sharing the script! I am sure I'll get some use out of it.Steve Burke
www.burkestudios.com
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I am working on a massive scale project and this utility came in very handy. The most useful thing I did with it was to retopologize a giant walkway that has many different sized/shaped reveals in it that I could not get to cut cleanly any other way, ran your utility on the surface then I just did a boolean operation for all of the openings and it worked flawlessly. It might just have been my imagination, but as a nice side effect it seemed to me that once some of the larger objects were retopologized to the grid pattern, the scene ran much more smoothly!
Great work Marc!Ben Steinert
pb2ae.com
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Glad that it seems useful!
If you like it, please "+" it on scriptspot:
http://www.scriptspot.com/3ds-max/sc...pulate-terrain
I need more plusses.
Originally posted by duke2 View PostIt's incredibly slow, but I like it!
I have a test scene where it's 8sec vs 800sec improvement. I'm also trying to cache some operations for the realtime preview, to make it more responsive.Marc Lorenz
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www.marclorenz.com
www.facebook.com/marclorenzvisualization
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Here is a teaser of what's coming in Populate:Terrain 2.0.
Voxel surface generated from point clouds (Points or Mesh/Spline verts).
This will allow clean surfaces from even the dirtiest imported CAD terrain data.
Since only verts/points are used, it doesn't matter if the contour lines are broken, or if there are issues with the mesh topology.
Marc Lorenz
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www.marclorenz.com
www.facebook.com/marclorenzvisualization
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Originally posted by DADAL View PostPretty interesting...
U know vue right ? - maybe u could thinkg about implementing an texture height map so we can get some interesting textures or sumthing like that?
Thanks, ciao.
What I'm interested in is the retopo/meshing part. My aim is fixing terrain modeling issues in archviz situations, also dealing with imported CAD data.
Texture height map, do you mean color gradient changing over elevation on the generated surface, or building the surface from a given heightmap texture?Marc Lorenz
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
www.marclorenz.com
www.facebook.com/marclorenzvisualization
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Both actually.
Vue - yea sollutions for environments.
They build that nice ECO population system that based on height/slop/angle and so on will adjust textures from smooth grass to rocks and so on.
Might be interesting to have it here too as an alternative... I'd love something that is build in 3ds max and has a scalable properties and not that alien thing that vue is making...
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I made some quick tests with populate last week and its really cool... will definetly try it out on the next project that requires some heavy landscaping!
When do you think 2.0 will be out?The voxel-thingy looks great, although the relaxed version seems a little too relaxed (it looses the highest peaks here and there).
k
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I was having issues using it. If I have several opening in my mesh, the script would just fill the holes with a new mesh, and not mesh over anything else. I would want, and need, it to work the other way, most of the time. Am I doing something wrong? I love the script, otherwise, and would donate tot he cause!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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DADAL,
thanks for the suggestion, it's not too difficult to assign vertex colors based on angle/height etc rules. I have to think of a way to handle this easily, the hardest part is a good UI and the material handling.
skogskalle,
yeah, relax doesn't keep the bounds unfortunately. But it can be pulled back with scale/ffd. Maybe there is another way...
Bobby,
check the "keep original border" option, it should do what you need. If not, please show me the mesh.Marc Lorenz
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
www.marclorenz.com
www.facebook.com/marclorenzvisualization
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