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  • Poly object withuot triangular faces

    I have a simple shade (a bit of a glazing system) that I have created as a shape with an extrusion. When I convert this to a poly object, I got horrible, long thin trianges along the faces. How do I avoid this? I have deleted these faces and applied a cap holes modifier, but this caps each hole as a seperate cap, and not just the extrusion.

    Jeez - that was difficult to explain! Here's a max file (max 2009).

    http://www.blinkimage.com/downloads/polyproblem.zip
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

  • #2
    Hi Tricky,

    Just had a quick look at your file, I have found this a common problem with having multiple splines within a spline - for simple windows it works ok. For a window like this I would always poly model it then shell it.
    chris
    www.arc-media.co.uk

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    • #3
      Originally posted by chrisjacks21 View Post
      Hi Tricky,

      Just had a quick look at your file, I have found this a common problem with having multiple splines within a spline - for simple windows it works ok. For a window like this I would always poly model it then shell it.
      It seems such a basic thing doesn't it? I think I get what you mean though...
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

      Comment


      • #4
        I can't look at your file now, so I can only guess what's the problem.



        When you have splines with islands, its often better to subdivide them before performing boolean operations.
        Extrude is the same as a boolean operation in this case.

        In this case you can give my script a try: http://populate3d.com/products/terrain/
        Marc Lorenz
        ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
        www.marclorenz.com
        www.facebook.com/marclorenzvisualization

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        • #5
          I generally start with primitives for the negative shapes first and then line them up as best as possible and make bridging polys to make my surface - it's a bit more long winded but it'll give you something you can subdivide easily.

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          • #6
            I was just watching this today...good timing...
            Seems helpful in many cases...

            edit: the Populate scripts are also great

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            • #7
              wow! that's probably the most useful youtube video i've ever seen!

              thanks x infinity!
              when the going gets weird, the weird turn pro - hunter s. thompson

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              • #8
                There are a few scripts on scriptspot.com that use the bomb trick for detriangulating. there are also scripts using other methods. It's worth to check them out.
                Marc Lorenz
                ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                www.marclorenz.com
                www.facebook.com/marclorenzvisualization

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                • #9
                  Thanks all. The youtube video was amazing. How the bloody hell did somebody work that out????
                  Kind Regards,
                  Richard Birket
                  ----------------------------------->
                  http://www.blinkimage.com

                  ----------------------------------->

                  Comment


                  • #10
                    Yes the video is very helpful- thanks a lot.
                    for my blog and tutorials:
                    www.alfasmyrna.com

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                    • #11
                      am I missing something? what video?
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

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                      • #12
                        Originally posted by glorybound View Post
                        am I missing something? what video?
                        I think we're talking about this video http://youtu.be/8eR3F7tAS9E
                        Thanks voltron7
                        (Sorry for my bad english)

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                        • #13
                          crazy! Great share.
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090 X2
                          • ​Windows 11 Pro

                          Comment


                          • #14
                            Thank you Viz-People!

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