I have a simple shade (a bit of a glazing system) that I have created as a shape with an extrusion. When I convert this to a poly object, I got horrible, long thin trianges along the faces. How do I avoid this? I have deleted these faces and applied a cap holes modifier, but this caps each hole as a seperate cap, and not just the extrusion.
Jeez - that was difficult to explain! Here's a max file (max 2009).
http://www.blinkimage.com/downloads/polyproblem.zip
Jeez - that was difficult to explain! Here's a max file (max 2009).
http://www.blinkimage.com/downloads/polyproblem.zip
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