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Rhino is relatively cheap and very powerful. It is primarily a NURBS modeler though. There is a different workflow compared to 3ds max poly modeling. Modeling is more "destructive" all around, it's not as flexible. But very precise and there are powerful plugins for freeform architectural modeling, like grasshopper and paneling tools.
It's a great modeling app, but lighting/materials/rendering/animation was a pain, last time I checked.
what is the benefits of poly modeling over nurb modeling?
NURBS are too technical approach, because you have to carefully define surfaces via NURBS curves, and you have to take care of blends, trims. But it requires less memory (to store) the modell, and have UV coordinates implemented into the surface - from another forum post
NURBS are too technical approach, because you have to carefully define surfaces via NURBS curves, and you have to take care of blends, trims. But it requires less memory (to store) the modell, and have UV coordinates implemented into the surface - from another forum post
So you answer you own questions now?
One thing that's also nice about solids/nurbs: you can do perfect booleans, with no restrictions or problems ever. Like you can subtract 1000 random spheres from a plane, think emmental. Try that with a triangulated surface...
I use Rhino and I love it...I just got another plugin for it (T-Splines) http://www.tsplines.com/
Rhino is like AutoCAD for NURBS, the commands are similar. It's for designers, It's very flexible so you buy Rhino and depending of your field, you could buy plugins for Jewerly, marine design, industrial, architecture, etc
Rhino was the first package I ever used. It's lovely to model in, but not ideal for most things.
Really if you're rendering in max you should be modeling in it too. the added control you've got from everything being native and still in a stack when you're not sure about it is invaluable. unless you never edit the geometry afterwards, it's so much faster.
I used Rhino for years & it is incredibly solid (oh!) but you will need to spend a fair bit of time understanding the workflow - which if you've only ever used max for modelling is quite a leap. But for certain objects, especially curved surfaces with lots of cuts/fillets NURBS can be an absolute godsend.
For example:
Would be much harder to model in max.
We have a license of MOI which is a suprisingly capable solid modeller. It's no way near as comprehensive as Rhino but can also read/write 3dm files & is very cheap - http://moi3d.com/
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