We are producing animation and still CGIs of a large business park. There are a number of buildings (around 20-25) and associated road system. I'm trying to work out the best way to create the roads. If they were constant widths (and only one of them), I could simply draw a line down the centre and 'sweep' a rectangle along it to create both the geometry and the UVW mapping. However, the road continually varies in width and there are side roads that 'peel off' the main axis road.
Anyone have any good suggestions on how to deal with this?
I guess I could take a high resolution plan render of the road and then paint a huge texture map in photoshop, but the texture would be enormous to hold up to close-up views.
Anyone have any good suggestions on how to deal with this?
I guess I could take a high resolution plan render of the road and then paint a huge texture map in photoshop, but the texture would be enormous to hold up to close-up views.
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