We are creating a number of images in addition to animation for a large business park. 20-odd buildings and carparks, gardens, road systems, planting, trees and GRASS!
We've used various techniques over the years, from flat textures which look pretty awful, to displacement (which I never achieved good results with), to vray hair/fur and most recently ForestPro and some small tufts of grass from the iGrass library. The latter option probably gives us the best results, but it can bring our systems down to a crawl (no slouch machines either with 16GB Ram and i7 processors). Our farm has much less RAM so they struggle a bit. To get a good coverage over an area, this approach can require 3+ million copies of the individual tufts, randomly rotated and scattered. ForestPro is a stunning bit of software, but I think this method pushes it (and normal machines) beyond their limits.
Have people had good results with displacement, or any other methods? Care to suggest?
We've used various techniques over the years, from flat textures which look pretty awful, to displacement (which I never achieved good results with), to vray hair/fur and most recently ForestPro and some small tufts of grass from the iGrass library. The latter option probably gives us the best results, but it can bring our systems down to a crawl (no slouch machines either with 16GB Ram and i7 processors). Our farm has much less RAM so they struggle a bit. To get a good coverage over an area, this approach can require 3+ million copies of the individual tufts, randomly rotated and scattered. ForestPro is a stunning bit of software, but I think this method pushes it (and normal machines) beyond their limits.
Have people had good results with displacement, or any other methods? Care to suggest?
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