anyone know a way to subdivide a mesh using the delaunay algorithm?
the same type of thing the garment maker does to a spline.. i know this can be done by converting to nurbs, but the triangulation is broken along the object edges. i want a way to subdivide say -a box, and have it nicely meshed for use in a cloth simulation. the standard max subdivide or tesselate isnt ideal.
the same type of thing the garment maker does to a spline.. i know this can be done by converting to nurbs, but the triangulation is broken along the object edges. i want a way to subdivide say -a box, and have it nicely meshed for use in a cloth simulation. the standard max subdivide or tesselate isnt ideal.
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