hey guys,
we had a little rigging problem and found no solution for it.
we have to animate a part of a really complex clock mechanism, and there are all kinds of gears inside the mechanism.we got all working beside this one.we really need thats all is working like in reality and we have alot of such sector gears thats only covering some degree with teeths.
please have a look at theese pic...

so if the big one rotates 360 degree the little runs 360 also but only when the big ones hits the little one of course, if not it is still and wainting for the new round...
have anybody a idea or did a similar rig in past projects?
many thanks
cu
jens
we had a little rigging problem and found no solution for it.
we have to animate a part of a really complex clock mechanism, and there are all kinds of gears inside the mechanism.we got all working beside this one.we really need thats all is working like in reality and we have alot of such sector gears thats only covering some degree with teeths.
please have a look at theese pic...
so if the big one rotates 360 degree the little runs 360 also but only when the big ones hits the little one of course, if not it is still and wainting for the new round...
have anybody a idea or did a similar rig in past projects?
many thanks
cu
jens
Comment