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Mirror/Tile map in max

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  • Mirror/Tile map in max

    Hi, I notice something "new" in max 2012 and I hope I just make something wrong with this very basic thing ! Let's have a look to the 2 screenshots, it'll be easier to understand what I mean... What's going on ?

    EDIT : I know, I'm certainly a dumbass with this question but it's really annoying for me ! does anyone notice this ? is there a way to come back to a normal tiling/non tiling map in viewport
    Attached Files
    Last edited by rikou; 13-01-2012, 02:29 AM.
    (Sorry for my bad english)

  • #2
    Am I alone with this problem ?
    (Sorry for my bad english)

    Comment


    • #3
      What exactly is the difference in settings between the two versions (or they are exactly the same)?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        It's the same scene... the only difference is max 2011 and 2012.. so I suppose it's something with Nitrous but I don't know what...
        (Sorry for my bad english)

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        • #5
          I do not have time to play atm. But maybe something like the map beeing set to display in viewport vs. the material or something alike?

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          • #6
            Have you tried the "realistic" materials in the viewports?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              As I said before, I'm a dumbass !
              I was sure to have activated realistic material WITH maps... That was my error
              Anyway, I'm not very convinced by Nitrous...
              Thx for your advices !
              (Sorry for my bad english)

              Comment


              • #8
                Well, I found that was a old problem in fact... ok when I select "realistic or shade material with maps", it's fine but with a complex scene, it's not the same thing...
                When I try to pan or zoom or move around, it's taking more time ! my GTX 460 2go seems to be out ! I'm really surprised and disappointed
                I'll have to search how to improve performances with nitrous.... I hope to be able to use it, it'll be sad to revert to directX
                (Sorry for my bad english)

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