I have just purchased some good quality wine bottles to drop into a scene. They have been originally setup and rendered with system units in mm.
When i drop them into my scene which is in meters, all the colour is lost from the liquid/coloured glass and they render clear. I have had this issue before, and guess it is down to the material fog settings.
I haven't time to do numerous render tests at the moment, and wondered if there is any logic/math to how I should change the fog colour/fog multiplier/fog bias?
Any help would be greatly appreciated!
When i drop them into my scene which is in meters, all the colour is lost from the liquid/coloured glass and they render clear. I have had this issue before, and guess it is down to the material fog settings.
I haven't time to do numerous render tests at the moment, and wondered if there is any logic/math to how I should change the fog colour/fog multiplier/fog bias?
Any help would be greatly appreciated!
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