Code:
addmodifier o UVWMap1 addmodifier o UVWMap2 classOf o --only do this 1 time, after adding the modifiers. this "initializes" the modifier, so that the gizmo position can be modified by maxscript UVWMap1.gizmo.position = [1,1,1] UVWMap2.gizmo.position = [.3,-.8,0.7]
what you're doing now is trial & error, you wont get far by doing so
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