hello all
I have a job where a sprinter starts (photo) and I should make a shell of ice on him exploding when he starts...! I have to make an image, not an animation.
the photographer wants to get 3 stages of the explosion as rendering.
1. image where the ice shell is at one piece
2. image where the explosion starts
3. image where the pieces of ice are exploding more
I have decided to make the model of the sprinter with daz and export it to max. then making the shell with volumebreaker from cebas. so far so good, but whats the best, and most flexible way to make the explosion?
I am given to try with PFlow, but I don't know how to setup. very bad! my co-worker wants to make it with massfx, but I think it's not as flexible it should be.
does anybody has an idea or better ways to do it?
thanks guys and I hope I can help somebody too.
best regards
themaxxer
I have a job where a sprinter starts (photo) and I should make a shell of ice on him exploding when he starts...! I have to make an image, not an animation.
the photographer wants to get 3 stages of the explosion as rendering.
1. image where the ice shell is at one piece
2. image where the explosion starts
3. image where the pieces of ice are exploding more
I have decided to make the model of the sprinter with daz and export it to max. then making the shell with volumebreaker from cebas. so far so good, but whats the best, and most flexible way to make the explosion?
I am given to try with PFlow, but I don't know how to setup. very bad! my co-worker wants to make it with massfx, but I think it's not as flexible it should be.
does anybody has an idea or better ways to do it?
thanks guys and I hope I can help somebody too.
best regards
themaxxer
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