i have a pretty huge scene.. its 5 mill. polies just for the landscape and the proxy viewport representations ( set to faces not edges)
however its not -that-huge by my normal standards.
in max 2011 i get at best 5 fps in direct3d, and about 1 frame a week in opengl
in max 2012 i get the same results in direct3d and opengl, but about 1.2 fps in nitrous. change to wireframe and i get over 200 fps.
wierd thing is, i get that 1.2fps when scrubbing the timeslider (cam along a path) but if i rotate the camera instead i immediately get 80fps. its only when playing back the cam path i get these dreadful framerates. ( there are no other animated objects or textures in the scene)
any suggestions? even hiding 70% of the proxies doesnt seem to help. makes setting up a campath a bit of a pain in the arse.
however its not -that-huge by my normal standards.
in max 2011 i get at best 5 fps in direct3d, and about 1 frame a week in opengl
in max 2012 i get the same results in direct3d and opengl, but about 1.2 fps in nitrous. change to wireframe and i get over 200 fps.
wierd thing is, i get that 1.2fps when scrubbing the timeslider (cam along a path) but if i rotate the camera instead i immediately get 80fps. its only when playing back the cam path i get these dreadful framerates. ( there are no other animated objects or textures in the scene)
any suggestions? even hiding 70% of the proxies doesnt seem to help. makes setting up a campath a bit of a pain in the arse.
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