HI folks,
I would like to ask all the veterans how you deal with duplicated shaders (textures) in a scene ?
An example: in my scene I have 5 same charactes with all the same shaders/textures ... it exists in the scene as 5 copy of the same shader network and its textures ... is there any simple way how to consolidate it to ONE shader (or at least to have linked same textures to 5 different shaders ?)
My goal is is to lower RAM comsuption while render. Any other tricks will be appreaciate it as well thx
I appologize if it is somewhere hidden as "one click solution" and I don't think it it is the one in HyperShade - Edit/Delete Duplicated Shader networks
THANKS in advance
Jan
I would like to ask all the veterans how you deal with duplicated shaders (textures) in a scene ?
An example: in my scene I have 5 same charactes with all the same shaders/textures ... it exists in the scene as 5 copy of the same shader network and its textures ... is there any simple way how to consolidate it to ONE shader (or at least to have linked same textures to 5 different shaders ?)
My goal is is to lower RAM comsuption while render. Any other tricks will be appreaciate it as well thx
I appologize if it is somewhere hidden as "one click solution" and I don't think it it is the one in HyperShade - Edit/Delete Duplicated Shader networks
THANKS in advance
Jan
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