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Max 2012 unusable

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  • #16
    The global rendering setting in slate is so frustrating. I can't believe there isn't a function that automatically updates the material you have selected but none of the others :S
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

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    • #17
      Originally posted by m_hinks View Post
      "Just last week I also discovered my Max FLIES suddenly just by switching my system units to METER and my display units to MM"
      The units didnt relate to window lags, but the viewport specifically. Suddenly I got no more artifacts in the viewport, no more things dissapearing when zoomed in close, and when I pan and orbit everything is as it should be whereas before I had all sort of black triangles pooping up all over the place asif I have coplaner faces. Thats all gone now and viewport is super responsive. I can now even use Nitrous where before it was unusable
      Kind Regards,
      Morne

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      • #18
        Originally posted by Morne View Post
        Just last week I also discovered my Max FLIES suddenly just by switching my system units to METER and my display units to MM
        This really shouldn't have any effect... The only way I can see it impacting performance is if you were previously working at an absolutely enormous scale, which can give you lots of problems.
        MDI Digital
        moonjam

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        • #19
          Morne

          I've had the same thing, and very excited to try next time it happens!

          I work in metres anyway, so ill just change the display to mm and see.

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          • #20
            I love slate but I only use it maybe once per job, if that. i had no idea people tried to use it to do all their materials, that must be so painful.

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            • #21
              Originally posted by cubiclegangster View Post
              i had no idea people tried to use it to do all their materials, that must be so painful.
              It's funny you say that, because I find it infinitely faster & more intuitive than the old mat editor. The prospect of going back to 24 little balls makes me shiver
              MDI Digital
              moonjam

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              • #22
                Originally posted by AJ Jefferies View Post
                The prospect of going back to 24 little balls makes me shiver
                yes, it would certainly feel a bit awkward now..

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                • #23
                  I can't use the new editor, I feel like an idiot, zooming in and out like in a viewport and connecting this fiddly wires.
                  But I'm usually rather managing materials than creating new complex shaders. I wish there was a listview based material editor, like the layer manager (but not as crappy).
                  Marc Lorenz
                  ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                  www.marclorenz.com
                  www.facebook.com/marclorenzvisualization

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                  • #24
                    Does working in direct 3D instead of nitrous changes things ? In my last projects I've met so much unbelievables problems when working with nitrous.. Windows hangings for minutes, material editor crashing, crashes on save..

                    And I do'nt speak of the UNUSABLE vray frame buffer, if nitrous is on. I seriously hope it will be fixed in max 2013.
                    http://www.3dna.be

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                    • #25
                      Originally posted by chris-x// View Post
                      Does working in direct 3D instead of nitrous changes things ? In my last projects I've met so much unbelievables problems when working with nitrous.. Windows hangings for minutes, material editor crashing, crashes on save..

                      And I do'nt speak of the UNUSABLE vray frame buffer, if nitrous is on. I seriously hope it will be fixed in max 2013.
                      First thing I noticed in 2013 was how slow nitrous was especially when modelling. Even basic things like alt-x for xray mode the level of transparency is so low its useless and slow to generate. This is the first time I've used nitrous as I'm still in 2010 and to be honest am so glad it can be disabled, back to direct 3d. I'm only talking about modelling here though know idea if it has benefits in other areas yet.
                      James Hall
                      Technical Director
                      New Zealand
                      www.jhall.nz

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                      • #26
                        I felt frustrated too when I had to switch to 2012 in the company I am freelancing. (I had to switch from 2011)
                        But I completely understand your disapointment switching from max 9.


                        By best advise will be "Stay away from Nitrous and disable all the fancy-sounding features such as Ao and shadows etc)

                        Slate material editor made me very excited when it was first out.
                        Though it is a great feature in concept, it is not handy and user friendly at all.
                        for my blog and tutorials:
                        www.alfasmyrna.com

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                        • #27
                          Does anyone know what happened to Discreet people? Are they employed in Autodesk now ?
                          When Autodesk bough 3dsmax, did those people start to work in Autodesk as well?
                          I feel the answer is no because there is a big change in the path of the development of software.
                          for my blog and tutorials:
                          www.alfasmyrna.com

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                          • #28
                            Max was always Autodesk, the Discrete name on it was only for branding. The dev team for Max were Autodesk employees after the Yost groups contract ended. So basically, and this is a guess, from max 1.2 or max 3 onwards the max team from Kinetix right through to now, were Autodesk employees.
                            Two heads are better than one ...
                            ....but some head is better than none.....

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                            • #29
                              Originally posted by pixela View Post
                              I felt frustrated too when I had to switch to 2012 in the company I am freelancing. (I had to switch from 2011)
                              I've just had to go back to 2011 from '12 and working with high poly objects is a nightmare, I hate it
                              It's also crashed more times in 3 days than 12 did in 3 months.

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                              • #30
                                I must be working in a version of 2012 that no one else has! Everything works perfectly with nitrous/high poly counts. I have no problems with the VFB slow down.
                                2013 is looking promising too. Everything feels nice and snappy.
                                Chris Jackson
                                Shiftmedia
                                www.shiftmedia.sydney

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