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I'm very ignorant in the CG world and I can't understand the reason to put into the "what's new section" of the 3dsmax help the new wonderful primitive spline...
Ladies & Gentlemen..... the "EGG" !!!
Thanks you Autodesk.... now the world is a better place...
Rumors say that in the 2014 will be as new feature the new 3dsmax icon....
In my spare time I'm learning Blender... I hope, one of these days, to be professional ready to use in production.
I'm very ignorant in the CG world and I can't understand the reason to put into the "what's new section" of the 3dsmax help the new wonderful primitive spline...
Ladies & Gentlemen..... the "EGG" !!!
Thanks you Autodesk.... now the world is a better place...
Rumors say that in the 2014 will be as new feature the new 3dsmax icon....
In my spare time I'm learning Blender... I hope, one of these days, to be professional ready to use in production.
If it has a proper mental ray / vray support u could use it straight away.
I'm following the vray4blender situation and it is really promising.... most of the important feature are implemented, probably blender is less ready for archiviz than vray4blender for production.
About vray and blender, I have a question for Chaos.
From what i've read, at the moment it's possible to use vray for maya or the standalone as render engine with blender and in the past also the vrayRT for max.
Now that vrayRT for max was included into Vray for Max, is it possible to use as render engine with blender??
I think it could be a good choice to give us an alternative to 3dsmax like the maya user can do nowadays.
From what i've read, at the moment it's possible to use vray for maya or the standalone as render engine with blender and in the past also the vrayRT for max. Now that vrayRT for max was included into Vray for Max, is it possible to use as render engine with blender??
From what I know, it is possible, although the GPU version is quite picky about the shaders used in the scene.
From what i've read, at the moment it's possible to use vray for maya or the standalone as render engine with blender.
maybe I missed some fundamental step but I never understand why VRay Standalone is included only with VRay for Maya and not for Max; I will be very happy to test the Blender-VRay workflow for arcviz
maybe I missed some fundamental step but I never understand why VRay Standalone is included only with VRay for Maya and not for Max; I will be very happy to test the Blender-VRay workflow for arcviz
V-Ray for Maya and V-Ray Standalone were developed together and are very tightly integrated; anything that you can render with V-Ray for Maya can be exported to a .vrscene and rendered with V-Ray Standalone. This is not the case with V-Ray for 3ds Max, which is strongly linked to 3ds Max itself. We still don't have a full .vrscene exporter for 3ds Max (although the RT exporter is getting there little by little) so we never saw much point in bundling V-Ray Standalone with it, at least until we develop a better connection between the two.
V-Ray for Maya and V-Ray Standalone were developed together and are very tightly integrated; anything that you can render with V-Ray for Maya can be exported to a .vrscene and rendered with V-Ray Standalone. This is not the case with V-Ray for 3ds Max, which is strongly linked to 3ds Max itself. We still don't have a full .vrscene exporter for 3ds Max (although the RT exporter is getting there little by little) so we never saw much point in bundling V-Ray Standalone with it, at least until we develop a better connection between the two.
Best regards,
Vlado
Waiting your development, the point in bundling Vray Standalone could be to help us to migrate outside the Autodesk hell...
I'm mildy curious - how does the feature updating work between the different flavors of vray? I see there's a new 2.30 vray for max. When do those features get into the vray for Maya (and standalone) which is v2.20?
not to mention, if we had a reliable vrscene exporter from max, maya/softimage etc. we could drop fbx and have a reliable way to move vray scenes from one app to the the other, even within autodesks little circle of hell.
having had to translate a 1gb scene full of proxies and 1000's of vray materials, between max/vray and maya/vray recently, this would have been like an angel landing on my shoulder and whispering gently in my ear
There is a reason for the integration tho. That is full support for anything 3rd party. For many built-ins there are VRay versions that emulate the behaviour (like falloffs and alike). For anything else you would loose support in VRay, wouldn't you? No BerconMaps for example. Plus things like rendereffects would have to be emulated if you want them to be supported etc. etc. Max does have a very deep ranging SDK that also allows for quite some interop between different 3rd party plugins (e.g. all maps also working in VRay). You would loose that.
I'd love to be corrected tho.
In regards to starting "yet another full blown package". I am not fond of that route. It would take ages. I mean, that is exactly what luxology did. They started in 2001 according to Wikipedia. It took them 3 years to present on siggraph. And now, 11 years later (!) it still is not a complete replacement from what i hear.
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