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Filleting edges of simple sink
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Filleting edges of simple sink
Kind Regards,
Richard Birket
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http://www.blinkimage.com
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I think I've actually sussed it - selecting the 'loop' edges around each corner helps a lot.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Thanks Chris - I did wonder about that. Appreciated.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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We do our architectural modelling in Autocad, but we sometimes model 'bits and pieces' in Max for...speed! lol. Yes, I could do it in Autocad very easily, but I am just pushing my own little envelope!!Kind Regards,
Richard Birket
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http://www.blinkimage.com
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I recently saw somewhere a "quad fillet" plugin for I think it was 30 euros or something (not sure of the price now).
It apparently helps with the headaches from filliting corners that result in bad geometry. This thing apparently fillets and always results in correct quad polys and no bad geometry. Looks interesting.
Haven't tried it myself though...Kind Regards,
Morne
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Originally posted by Morne View PostI recently saw somewhere a "quad fillet" plugin for I think it was 30 euros or something (not sure of the price now).
It apparently helps with the headaches from filliting corners that result in bad geometry. This thing apparently fillets and always results in correct quad polys and no bad geometry. Looks interesting.
Haven't tried it myself though...Kind Regards,
Richard Birket
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http://www.blinkimage.com
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yes I would just use AutoCAD for this. Some things just work better in AutoCAD. That being said, when they rewrote the 3D engine of AutoCAD since 2004 version, some tings just dont work as it should or like it did. Extrude being one of them. They introduced sweep which sort of replaced extrude, but extrude use to just work so much better on paths. Now extrude is totally useless fro complex paths. It either flips your profile by the time you get to the other side of the path, or it scales it. But sweep works ok, just sometimes miss the simplicity of the old extrude. One thing that annoys me is when you do complex union or subtraction, I have to sometimes do an object in sections, as it refuses to union complex parts sometimes, especially if you have lot of curves.
I also sent you a PMKind Regards,
Morne
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Originally posted by Morne View PostI recently saw somewhere a "quad fillet" plugin for I think it was 30 euros or something (not sure of the price now).
It apparently helps with the headaches from filliting corners that result in bad geometry. This thing apparently fillets and always results in correct quad polys and no bad geometry. Looks interesting.
Haven't tried it myself though...
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is this any good?
http://www.vg2max.spb.ru/EdgeChEx.htm
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