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There are techniques like virtual light sources, volume light fields, reflection shadow maps etc. that help with that. Since your next question might be "why don't you put this in V-Ray", the answer is - these techniques have various drawbacks as well, among them:
= Precalculation - while the final result is rendered in real time, some preprocessing might be required for the scene, which may be quite time-consuming;
= Limited precision - typically you only get general GI solutions which tend to be somewhat blurred. Adding detail to the GI solution might increase the memory and/or processing requirements;
= Limited scope - some algorithms only work for closed spaces with clearly defined boundaries; implementing them when rendering a full-scale landscape for example, would be impossible;
= The number of bounces for true dynamic GI (not precalculated) is typically limited to 1 or 2 at most;
All these things mean that setting up a GI solution for a scene can be a complicated task...
Vlado about the folume effects - would it be possible tho to produce a smoke like they do ? Many times I don't need too accurate sims, just a background effect that I could possibly interact with and have some options to light... Quick smoke would be very nice
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