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Any way to give thickness to an object with opacity map?

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  • Any way to give thickness to an object with opacity map?

    I have a plane with an material with opacity map. I want this plane have some thickness. Like extruding but only the areas which are white on opacity map.

    Is there any way to make this?
    for my blog and tutorials:
    www.alfasmyrna.com

  • #2
    I'm not sure I understand correctly but maybe clipmapping could a viable alternative
    http://www.spot3d.com/vray/help/200R...splacement.htm
    Alessandro

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    • #3
      Thanks. I alreay tried this: I play with shift and water level but shadows look fake because my object is adjacent and in front of poly of another object.
      for my blog and tutorials:
      www.alfasmyrna.com

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