We have been talking in our office about the future of in-house rendering, and if it will actually be 'necessary' in a couple of years time to run a small, on-site render farm like so many smaller archvis companies do.
Business elecricity bills are always climbing, and machine specs are wildly out-of-date and underperforming (from both a speed point of view and a power useage point of view) 3 months after they are built. Updates to software (main applications with their continual updates and plugin updates to comply with the main application updates) are a pain to keep on top of. One of the biggest ball-aches in a busy studio is keeping all render famr machines in check. Also, some of our render machines only have 4GB memory - it becomes expensive to upgrade them, and to some extent, it feels like we are flogging a dead/dying horse with these kind of upgrades.
I briefly (ever so briefly) tried out Rebus Farm for a recent animation job. After a few hiccups that I didn't really have enough time to resolve entirely, we did manage to get some test rendered frames created in a relatively small amount of time. One of the major drawbacks was with the upload (from our end) of the various assets for a particular job. Animated trees for example can easily be well over 1GB in size, and these just couldn't be uploaded in any reasonable period of time.
However, fibre broadband is now being introduced across the country, and this promises upload speeds of 15-20MB/s. This could make remote farm rendering more realistic.
Rendering is not the only possibility, but the actual main applications that we use can be accessed remotely with desktop virtualisation technologies. This means that we can access our work from anywhere with an internet connection.
I wondered what this forums' thoughts are on these matters. Is anyone trying to implement off-site rendering at the moment, or even desktop virtualisation for that matter. The 'cloud' seems to offer us a lot, but is there a good way to get the ball rolling.
Business elecricity bills are always climbing, and machine specs are wildly out-of-date and underperforming (from both a speed point of view and a power useage point of view) 3 months after they are built. Updates to software (main applications with their continual updates and plugin updates to comply with the main application updates) are a pain to keep on top of. One of the biggest ball-aches in a busy studio is keeping all render famr machines in check. Also, some of our render machines only have 4GB memory - it becomes expensive to upgrade them, and to some extent, it feels like we are flogging a dead/dying horse with these kind of upgrades.
I briefly (ever so briefly) tried out Rebus Farm for a recent animation job. After a few hiccups that I didn't really have enough time to resolve entirely, we did manage to get some test rendered frames created in a relatively small amount of time. One of the major drawbacks was with the upload (from our end) of the various assets for a particular job. Animated trees for example can easily be well over 1GB in size, and these just couldn't be uploaded in any reasonable period of time.
However, fibre broadband is now being introduced across the country, and this promises upload speeds of 15-20MB/s. This could make remote farm rendering more realistic.
Rendering is not the only possibility, but the actual main applications that we use can be accessed remotely with desktop virtualisation technologies. This means that we can access our work from anywhere with an internet connection.
I wondered what this forums' thoughts are on these matters. Is anyone trying to implement off-site rendering at the moment, or even desktop virtualisation for that matter. The 'cloud' seems to offer us a lot, but is there a good way to get the ball rolling.
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