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Importance Sampling Techniques for Path Tracing in Participating Media

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  • Importance Sampling Techniques for Path Tracing in Participating Media

    Here an interesting paper :

    https://sites.google.com/site/ckulla...cipating-media

    What do you think Vlado ?
    www.deex.info

  • #2
    Yep, there was a lot of stuff about that at last year's Siggraph as well - in particular, there was a Pixar paper that described a similar method to place important samples near lights. I hope we'll get to some of that for VRayEnvironmentFog.

    EDIT: A similar approach is in fact used in the 3ds Max SDK to sample lights for its own volume effects.

    Best regards,
    Vlado
    Last edited by vlado; 02-07-2012, 01:00 AM.
    I only act like I know everything, Rogers.

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