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  • textures and materials

    Part of my workflow looks something like this:
    1. create textures and store them locally (c:\working\materials\...
    2. sync my local textures across all my devices
    I have UNC off so, my path's are showing c:\working\materials\... I'm assuming my slaves are pulling the textures from their local drive. Am I correct? Is this good practice. I ask, because it's taking one of my slaves 20 minutes to load a 200MB HDRI. If it is pulling it locally then it seems like a long time.

    Also, what is the protocol to render just the irradiance map? I would like to render the irradiance on my faster machine, and copy around to be used on the slaves.

    Thanks
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Im working over a network with UNC and using 160mb hdri maps and it never takes them 20 mins to load the hdri. its quick. there must be more your problem...
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

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    • #3
      if every comp takes files from local C drive, it shoudl be much quicker than fromt he network drive.
      However i think the best practice is to have a network drive to store all the data and textures (of course it has to be a NAS solution at least and well backed up)
      Martin
      http://www.pixelbox.cz

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