Does anyone here have experience with U3D format?
I've found I can successfully get U3D files into an Acrobat doc by exporting to OBJ from Max, importing into Photoshop, and right-clicking the 3D layer to export to U3D.
But this exports the whole scene as one object. Every example I've seen on the web has a whole tree of objects that you can select and turn off and on, etc., but I can't seem to find any info on the web on how to make models like that without buying some super expensive CAD software. And other info, like how to program interactivity into the models is oddly elusive as well.
Has anyone else here had to learn about this stuff and can offer some advice?
Thanks!
I've found I can successfully get U3D files into an Acrobat doc by exporting to OBJ from Max, importing into Photoshop, and right-clicking the 3D layer to export to U3D.
But this exports the whole scene as one object. Every example I've seen on the web has a whole tree of objects that you can select and turn off and on, etc., but I can't seem to find any info on the web on how to make models like that without buying some super expensive CAD software. And other info, like how to program interactivity into the models is oddly elusive as well.
Has anyone else here had to learn about this stuff and can offer some advice?
Thanks!
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