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HDRI light studio - amazing live plug feature

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  • HDRI light studio - amazing live plug feature

    Hey guys,

    check this out

    http://www.hdrlightstudio.com/

    Shame there is no live plug for max and vray :-////...it only has push option.

    Wondering whats the obstacles to make this working in max when maya is capable....

    Vlado: do you think this could work with vray RT somehow?

    Thanks

    Martin
    Martin
    http://www.pixelbox.cz

  • #2
    I suppose a bonus is the possibility to write plugins for Maya in Python; for 3ds Max you need to go to C++ and it's a messy matter...

    In any case, V-Ray RT has an option "Auto update bitmaps", so whenever the HDR file is updated by HDRLightStudio on the disk, V-Ray RT can automatically pick it up for a very similar workflow.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Thank you for your reply Vlado!
      Looks like it all comes down to start using the FULL suite with SI, MAYA and MAX, :-///
      Or you can make vray for MODo, they merged with Foundry, that woudl be an awesome combo with vray on the board (provided that forest pack woudl make its plugs for it too )))
      Martin
      http://www.pixelbox.cz

      Comment


      • #4
        I'm on maya and was looking at this plugin too. Wish they implement it in maya and max so that is seamless.. I cant really light my cars if the camera in light studio don't match awww... Yes I can export using MB (mental ray )files and get camera but at the moment the workflow is quite dodgy... I hear next release will have more integration in max and maya.


        Wops there is release 4... I was writing it at the time when I thought the newest one was 3... Anyway yea this1 might just work...
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

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        • #5
          actually it shoudl work live in maya with vray rt
          let me know how it works
          Martin
          http://www.pixelbox.cz

          Comment


          • #6
            @Dadal - the new release will definitely fix this. For Maya even more than Max atm.
            Brett Simms

            www.heavyartillery.com
            e: brett@heavyartillery.com

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            • #7
              What about Blur Studios Python for max wrapper thing? Is it too slow?
              Signing out,
              Christian

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              • #8
                Brett you mean Vray release or Light studio? Im running nightlies. I hope that Chaos can tweak up their side of code as much as possible to make the work smooth...

                Thanks. bye.
                CGI - Freelancer - Available for work

                www.dariuszmakowski.com - come and look

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                • #9
                  I mean the current version of HDRLS. For Maya there is a live-light connection so you can see the lighting as you work right in Maya, and that is apparently coming for Max. However, the export from Max to HDRLS includes the camera now, so you can send it over with the exact camera positioning. You won't see materials, but I don't find it super necessary most of the time. The full live connection will be way better, but it's already very useable.
                  Brett Simms

                  www.heavyartillery.com
                  e: brett@heavyartillery.com

                  Comment


                  • #10
                    Brett do you have any info about the LIVE feature being brought to max???
                    Martin
                    http://www.pixelbox.cz

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                    • #11
                      Just that it was in the works. I am not sure how it will be implemented, since it seems to me that it would need to be render-engine specific, but that was what I was told.

                      I think with the way RT can pick up changes to a bitmap it really shouldn't be too hard to work something out, but it's way out of my area

                      /b
                      Brett Simms

                      www.heavyartillery.com
                      e: brett@heavyartillery.com

                      Comment


                      • #12
                        Originally posted by simmsimaging View Post
                        Just that it was in the works. I am not sure how it will be implemented, since it seems to me that it would need to be render-engine specific, but that was what I was told.

                        I think with the way RT can pick up changes to a bitmap it really shouldn't be too hard to work something out, but it's way out of my area

                        /b
                        Problem with this is that u have to keep on rerendering to light ur object. Its as if I used photoshop and Maya... I hope RT can be integrated dynamically.
                        CGI - Freelancer - Available for work

                        www.dariuszmakowski.com - come and look

                        Comment


                        • #13
                          That is kind of the point, yes

                          Still - you can light dynamically in the standalone using the export. It's viable for most lighting tasks, but whatever works for you I guess. It's a massive time saver for me, YMMV.
                          Brett Simms

                          www.heavyartillery.com
                          e: brett@heavyartillery.com

                          Comment


                          • #14
                            Originally posted by simmsimaging View Post
                            That is kind of the point, yes

                            Still - you can light dynamically in the standalone using the export. It's viable for most lighting tasks, but whatever works for you I guess. It's a massive time saver for me, YMMV.
                            So it match camera 100% ?
                            CGI - Freelancer - Available for work

                            www.dariuszmakowski.com - come and look

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                            • #15
                              Yep. The position and lensing is the same, although I did notice that the cropping can be different -it's the render proportion or something. It doesn't influence the camera angle to subject, so lighting is a perfect match.

                              As well, you can pan and zoom without moving the camera so you can dig right in and check details up very hi-res, as well as actually move the camera around to check other angles. It's easy to reset the camera back to default as well. It has what you need, and as a photographer I can tell you that the new light paint thing is killer for lighting tricky little bits and pieces on a complex shape.

                              The only thing I really miss is transparent materials - you can't light bottles totally. For that the live Vray integration is needed, but that can be done now with RT and it's auto-update. It would be a bit laggy for sure, but doable. Integration will be vastly more useful though.

                              b
                              Brett Simms

                              www.heavyartillery.com
                              e: brett@heavyartillery.com

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