Originally posted by cubiclegangster
View Post
Announcement
Collapse
No announcement yet.
how to slice editable poly?
Collapse
X
-
-
Originally posted by Franx View PostWhat I found is that the snaps dont seem to work with the slice plane when polygons are selected.
What I do : in polygon (or element) mode, deselect everything, place the slice plane where you want it using snaps, then disable the slice plane, select polygons you want to slice, then re-enable the slice plane. PITA but beats having to resort to booleans along with the inevitable vertex cleanup that results from using that...
Leave a comment:
-
I'd always use edge connect, edge constraint to move it into place and then select any vertices I need and click connect in vertex mode.
Leave a comment:
-
Originally posted by Franx View PostWhat I found is that the snaps dont seem to work with the slice plane when polygons are selected.
Leave a comment:
-
What I found is that the snaps dont seem to work with the slice plane when polygons are selected.
What I do : in polygon (or element) mode, deselect everything, place the slice plane where you want it using snaps, then disable the slice plane, select polygons you want to slice, then re-enable the slice plane. PITA but beats having to resort to booleans along with the inevitable vertex cleanup that results from using that...
Leave a comment:
-
Originally posted by tricky View Post[ATTACH=CONFIG]11552[/ATTACH]
I need it to be aligned like this though...it's fixed now.
http://www.caribou.it/vray/slice_poly.zip
Leave a comment:
-
you'll probably have to break all the verts, lower the edge and bridge the gap thats created when you lower the edge in question. This will result in 5 sided faces on the sides (not that it's a big problem)
Leave a comment:
-
I have managed to slice the object within editable poly, aligning to a tape (useful tip). I then want to simply move one of the the top polys downwards. In doing this, it creates some annoying triangles. I can of course delete all these faces and recreate, but thats just annoying. Whats a better way?
Leave a comment:
-
here's a quick one. didn't use any modifier, and didn't cut through the poly either. just connected edges, aligned and deleted polygons.
here's the file:
www.caribou.it/vray/slice_poly.zip
Leave a comment:
-
Normal aligning a slice plane and using the tape to align is a new trick for me too :P
To be honest, I think you can still align the editable poly slice plane to a tape too. I dont think it only works with the modifier. Give it a shot.
Leave a comment:
-
OK, so you have used a slice modifier. I was trying to do this using the slice option within editable poly. However, your method seems to work just fine. wILL GIVE THAT A TRY. Oops - sorry for shouting
Leave a comment:
-
Originally posted by Pixelcon View Post[ATTACH]11551[/ATTACH]
Check this out. I've aligned the slice modifier to the tape using the 'match x axis' (if i remember correctly).
I think this is what you're asking for, yes? Then break, the verts, move your faces, bridge/cap and weld. bam done.
Leave a comment:
-
slice poly.zip
Check this out. I've aligned the slice modifier to the tape using the 'match x axis' (if i remember correctly).
I think this is what you're asking for, yes? Then break, the verts, move your faces, bridge/cap and weld. bam done.
Leave a comment:
-
Or you can draw a tape along the edge I've indicated here, align the slice plane to the tape using the align tool and matching its orientation before continuing on. OR you can actually use the normal align tool with the slice modifier, but it has to be across two different objects. You could just clone the object while you need it for the aligning operation.
Leave a comment:
Leave a comment: