Hi,
I am making animation where a robot is walking, he walks ino the view, while waving, and walks away out of the view on the other side.
Now the client changed the aspect ratio from 16:9 to 2.66:1. So left and right the image is now much wider, so the robot starts and stops in the view. Now I wanted to copy keyframes from 1 walk cycle in the beginning, move the whle character by the distance of one walkcycle etc. So basically extend the walk cycle, at the start and at the end, so the robot again starts and ends outside the view.
I created the walk with a biped and footsteps, but meanwhile I already converted the footsteps to normal keyframes for further editing.
When I select the whole biped, and copy keyframes from one walkcycle and past them earlier in time, the biped starts to do some funky stuff from the moment I try to movethe wole biped in space. The feet don't want to move along, probably something to do with these special 'planted keys'. (I am a noob in character animation...).
Does someone have any advice on how I should be extending a walk cycle by X number of steps?
Any help greatly appreciated
Cheers,
Wouter
I am making animation where a robot is walking, he walks ino the view, while waving, and walks away out of the view on the other side.
Now the client changed the aspect ratio from 16:9 to 2.66:1. So left and right the image is now much wider, so the robot starts and stops in the view. Now I wanted to copy keyframes from 1 walk cycle in the beginning, move the whle character by the distance of one walkcycle etc. So basically extend the walk cycle, at the start and at the end, so the robot again starts and ends outside the view.
I created the walk with a biped and footsteps, but meanwhile I already converted the footsteps to normal keyframes for further editing.
When I select the whole biped, and copy keyframes from one walkcycle and past them earlier in time, the biped starts to do some funky stuff from the moment I try to movethe wole biped in space. The feet don't want to move along, probably something to do with these special 'planted keys'. (I am a noob in character animation...).
Does someone have any advice on how I should be extending a walk cycle by X number of steps?
Any help greatly appreciated

Cheers,
Wouter
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