ive done a quick search online but it seems there are no streamlined ways to convert a skinned biped character to use the CAT tools.
id really have thought there would be a one click conversion system considering both systems do the same job, are both built into max, and a lot of people will have libraries of biped rigged characters (im specifically fiddling with the "complete characters set from a few years ago. the skinned mesh is collapsed, and its linked to a biped. ) id love to have a go animating it in CAT ( im a bit of a character animation novice..) but i dont know how to convert without starting basically from scratch.
anyone solved this issue?
id really have thought there would be a one click conversion system considering both systems do the same job, are both built into max, and a lot of people will have libraries of biped rigged characters (im specifically fiddling with the "complete characters set from a few years ago. the skinned mesh is collapsed, and its linked to a biped. ) id love to have a go animating it in CAT ( im a bit of a character animation novice..) but i dont know how to convert without starting basically from scratch.
anyone solved this issue?
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