I'm experiencing complete system OS UI freeze when max/vray hits the memory limit of the system (24gb). I typically work with 2 copies of max open plus nuke so this can happen fairly easily if I'm not keeping an eye on things.
The scenes I'm working on have many huge texturemaps in complex multi depth vrayblend maps and composite maps.
I'm working onsite with a dual xeon workstation so would expect the system to handle hitting the memory limit; my workstation at home is a i7 and it carries on quite happily when I exceed the memory limit... it gets a bit slow, but at least I can still access the OS to do other things... with this workstation I can't even move the mouse pointer!
All my maps are loaded with the HDRI loader so other than reducing the texture resolution there's not much I can do to reduce the memory requirements of the scenes.
So, has anyone else experienced this, and if so did you find out a solution that doesn't involve upgrading my memory?
The scenes I'm working on have many huge texturemaps in complex multi depth vrayblend maps and composite maps.
I'm working onsite with a dual xeon workstation so would expect the system to handle hitting the memory limit; my workstation at home is a i7 and it carries on quite happily when I exceed the memory limit... it gets a bit slow, but at least I can still access the OS to do other things... with this workstation I can't even move the mouse pointer!
All my maps are loaded with the HDRI loader so other than reducing the texture resolution there's not much I can do to reduce the memory requirements of the scenes.
So, has anyone else experienced this, and if so did you find out a solution that doesn't involve upgrading my memory?
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