I was wondering if anyone knows if it possible to have Gradient or bitmap controlled facemapping.
I have a faceted blob mesh particle cloud, and I want each facet to have a solid colour.
I would like to be able to control the colours with a bitmap or gradient. Basically like Bercon tile Variation type color, but per face.
I cant uv or assign mat ids as it changes constantly.
Vizpark color extract has a random face map that does it without ids so wonder if it is possible.
Thanks very much
Gavin
I have a faceted blob mesh particle cloud, and I want each facet to have a solid colour.
I would like to be able to control the colours with a bitmap or gradient. Basically like Bercon tile Variation type color, but per face.
I cant uv or assign mat ids as it changes constantly.
Vizpark color extract has a random face map that does it without ids so wonder if it is possible.
Thanks very much
Gavin
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