Hello friends,
I'm pleased to release our internal tool for your constructive feedback. I created a scene checking tool (it seems every studio has their own practically, or at least they should). I wrote an easily extendable script that will allow you to add the functionality you desire for your studio. Please ask for extensions to the script in this thread, added functionality, etc.
If you have an interest in extending the script to fit you or your studio's custom needs there is pretty good documentation on my site on the below page. Or as always, email me colin.senner@gmail.com. Thank you and I hope you enjoy.
Changelog:
1.01 - Problem finding VRayMtls in Multisub objects has been fixed
Download Teague Scene Checker Here
Teague Scene Checker (for V-Ray) is a script that checks your scene for known error causing problems with V-Ray as well as informs you of some things that are happening in your scene. The script currently checks for the following things and informs you so you can optimize the scene.
After numerous scenes with outrageous render times Teague decided to invest in a simple, easy-to-use tool to eliminate problems for its artists.
#INFO (These are just useful information to know, not really problems, just want to be aware of some of them)
The Script’s interface is simple. In the Messages window it shows the info/warnings/critical errors in the scene. In the “Objects/Materials” window, it identifies what objects have the problems being referenced allowing you to easily change and tweak them.

The results of a scene optimization are as follows:
Before:

After:
I'm pleased to release our internal tool for your constructive feedback. I created a scene checking tool (it seems every studio has their own practically, or at least they should). I wrote an easily extendable script that will allow you to add the functionality you desire for your studio. Please ask for extensions to the script in this thread, added functionality, etc.
If you have an interest in extending the script to fit you or your studio's custom needs there is pretty good documentation on my site on the below page. Or as always, email me colin.senner@gmail.com. Thank you and I hope you enjoy.
Changelog:
1.01 - Problem finding VRayMtls in Multisub objects has been fixed
Download Teague Scene Checker Here
Teague Scene Checker (for V-Ray) is a script that checks your scene for known error causing problems with V-Ray as well as informs you of some things that are happening in your scene. The script currently checks for the following things and informs you so you can optimize the scene.
After numerous scenes with outrageous render times Teague decided to invest in a simple, easy-to-use tool to eliminate problems for its artists.
#INFO (These are just useful information to know, not really problems, just want to be aware of some of them)
- V-Ray fur object is in the scene
- V-Ray material has “Use Interpolation” on (Problematic for animation
- V-Ray light material has direct light on (can be problematic if there are a large number of faces on the object)
- Irradiance Map/LC Not set
- “Use Light Cache for glossy rays” is off
- Dynamic memory limit set very low
- VRayDisplacementMod is applied to objects
- VRayCarPaintMtl in the scene
- VRayFastSSS/2 materials in the scene
- Detects if you are using Linear Workflow and makes sure you have gamma 2.2 and “Don’t affect colors” (There are valid reasons to not have this ticked, but you already know that if you aren’t ticking it)
- Detail Enhancement is on in the Irradiance Map
- V-Ray material(s) with more than 32 subdivisions
- V-Ray light with high subdivisions (>24) found
- Standard lights found without “VRayShadow” or “VRayShadowMap” for their shadow generator
- V-Ray material with “Use Irradiance Map” off (This thing along is why this script was written. I absolutely hate this, it has cost me so many hours figuring it out)
- Raytrace map found
- Mental Ray lights that are found and unsupported
The Script’s interface is simple. In the Messages window it shows the info/warnings/critical errors in the scene. In the “Objects/Materials” window, it identifies what objects have the problems being referenced allowing you to easily change and tweak them.
The results of a scene optimization are as follows:
Before:

After:

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