Announcement

Collapse
No announcement yet.

Fresnel for shading

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I have an internal rewrite of the ubiquitous ColorCorrect (not to be mistaken for the new built-in). But it is in a state of flux and hardly a good idea in actual production.
    Plus the original also seems to do some really odd stuff in places. And as mine was meant as a drop in replacement (to get rid of the external dependency basically) i am
    emulating the behaviour. I'd love a linearly working all all-around color correct map with proper gamma correction support.

    Regards,
    Thorsten

    Comment

    Working...