Good day
( I did look at the usual resources before posting this question, of course...)
What I'm trying to do here is extract the coordinate map from a bitmap, so I could link the very same bitmap with different map ID and rotation / tiling and so on.
3dsMax is already doing this by default for the output map.. the output is in the regular bitmap map, but also can be used as a separate map by itself.
I think coords is considered as a max object.. so how can I use it / extract it...
Thanks!
( I did look at the usual resources before posting this question, of course...)
What I'm trying to do here is extract the coordinate map from a bitmap, so I could link the very same bitmap with different map ID and rotation / tiling and so on.
3dsMax is already doing this by default for the output map.. the output is in the regular bitmap map, but also can be used as a separate map by itself.
I think coords is considered as a max object.. so how can I use it / extract it...
Thanks!
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