I would like to replace texture on rendering with use of UVW channel encoded as RGB.
Is this possible in photoshop?
Here is similar workflow in fusion:
http://research.anatomicaltravel.com...xtures-fusion/
(UVW Mapping section)
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sorry for my English
Is this possible in photoshop?
Here is similar workflow in fusion:
http://research.anatomicaltravel.com...xtures-fusion/
(UVW Mapping section)
____
sorry for my English
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