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Corona Benchmark scene

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  • Corona Benchmark scene

    Quite impressive pathtracing!

    My workstation bench

    Corona Renderer Alpha 4 benchmark scene
    Living room 100 passes
    Intel(R) Core(TM) i7-3770K CPU @ 4.1GHz
    Time: 0:4:48, Rays/s: 4,413,444



    http://corona-renderer.com/forum/index.php/topic,559
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    Test on my home machine-
    Corona Renderer Alpha 4 benchmark scene
    Living room 100 passes
    Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    Time: 0:7:50, Rays/s: 2,708,286
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      Cleans up fast! Seems very interesting, will download it and take a closer look I think.

      Corona Renderer Alpha 4 benchmark scene
      Living room 100 passes
      Intel(R) Xeon(R) CPU X5650 @ 2.67GHz
      Time: 0:3:16, Rays/s: 6,492,967
      Check out my models on 3dOcean

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      • #4
        Interesting!

        Corona Renderer Alpha 4 benchmark scene
        Living room 100 passes
        Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz
        Time: 0:3:54, Rays/s: 5,408,003
        MDI Digital
        moonjam

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        • #5
          Originally posted by Paul Oblomov View Post
          Quite impressive pathtracing!
          Keep in mind that it's not pure path tracing; there is still a light cache type of thing going on...

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #6
            Sure is. But it looks fast nevertheless It looks better, than gpu test scene. I think it should be reworked.
            I just can't seem to trust myself
            So what chance does that leave, for anyone else?
            ---------------------------------------------------------
            CG Artist

            Comment


            • #7
              Originally posted by Paul Oblomov View Post
              It looks better, than gpu test scene. I think it should be reworked.
              Yes, I agree. I'll get back to it sometime...

              Progressive rendering does look fast in the sense that you get to see an image right away - which is the main reason V-Ray RT works this way and why we are doing the same thing for the production renderer in V-Ray 3.0 (although getting a clean final result might be a different matter altogether). With the buckets, you never get to see a full image until all buckets are complete, and as you know some can take a very long time.

              Best regards,
              Vlado
              Last edited by vlado; 18-03-2013, 08:35 AM.
              I only act like I know everything, Rogers.

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              • #8
                Being close to Corona development, while i agree it is really fast renderer, Vlado is right that it is not pure PT. Secondary GI solution is indeed something close to Light Cache. Bucket rendering has it's benefits too, as you can easily find noisiest spot on your image, tweak settings using small region, and then let image render, and you will be always sure that it will come out clean, especially when rendering anim sequences of larger project. With progressive rendering, you always have to take a guess on amount of time or passes needed, and your guess might not always be right

                I use both renderers, and i see a great potential in Corona, but at the moment, Vray is far more production-scenario-proof renderer

                That being said, i encourage everyone to give Corona a try
                Last edited by LudvikKoutny; 18-03-2013, 09:14 AM.

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                • #9
                  yeah nice render speed and stuff looks nice too. Interesting to dig it a bit more...how come its free?
                  Dmitry Vinnik
                  Silhouette Images Inc.
                  ShowReel:
                  https://www.youtube.com/watch?v=qxSJlvSwAhA
                  https://www.linkedin.com/in/dmitry-v...-identity-name

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                  • #10
                    It's free now, because it's still alpha version. It would be extremely unfair to charge money from people, who are helping to improve products by sacrificing their time hunting down bugs and proposing feature improvements as well as charge money for an unfinished product... only Autodesk does that! It is planned to go commercial once production ready, but pricing should be very affordable...

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                    • #11
                      cool stuff...will be looking at the renderer a bit more
                      Dmitry Vinnik
                      Silhouette Images Inc.
                      ShowReel:
                      https://www.youtube.com/watch?v=qxSJlvSwAhA
                      https://www.linkedin.com/in/dmitry-v...-identity-name

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                      • #12
                        i like the idea of a path tracing -lc option. they have some nice options.

                        it seems though this scene uses partially cached gi?
                        (from their forum: "Just to clarify, the rendering runs in a partially biased mode with partial caching enabled, it is not pure path tracing nor unbiased.")

                        inhouse i tested a more or less similar setup, no chaching , vray is doing it in 50sec looking quite similar result, irlc+de (i know no real comparison,but looks same), about 4,46min with brlc.
                        Last edited by lllab; 18-03-2013, 03:23 PM.

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                        • #13
                          Looking cool. 03:10 min here with my double Xeon E5-2687W 0 @ 3,01GHz.
                          But if it's some LC going on, it's not quite as interesting. It's still impressive, but it would be nicer if I'd have a 100% flicker-free frame rendered after 3 minutes.

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                          • #14
                            it is lc AND parts of gi cached, so in reality will be quite longer i guess
                            Last edited by lllab; 19-03-2013, 02:33 AM.

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                            • #15
                              Nothing is pre-rendered... cached means interpolated, not path traced, so yes, biased GI solution. But no parts of the solution are pre-rendered and baked.

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