Announcement

Collapse
No announcement yet.

Unreal 4

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Unreal 4

    Really nice demo rendered entirely in real-time.

    https://www.youtube.com/watch?v=dO2r...ayer_embedded#!
    Immersive media - design and production
    http://www.felixdodd.com/
    https://www.linkedin.com/in/felixdodd/

  • #2
    I'd like to see the actual game Very often these demos look great, but the final game is nowhere close...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      I'd like to see the actual game Very often these demos look great, but the final game is nowhere close...

      Best regards,
      Vlado
      Yeah true but that's normally because the publisher will insist it runs on older hardware and consoles, and is thus ruthlessly optimised without the cutting edge hardware in mind. Best bit is the quality is scalable via the artists hands....that demo was made specifically for and run on a GTX 680 afaik not a gaystation3.
      Immersive media - design and production
      http://www.felixdodd.com/
      https://www.linkedin.com/in/felixdodd/

      Comment


      • #4
        The dirty lens bokeh that appears when the light flares is haaaawt.
        James Burrell www.objektiv-j.com
        Visit my Patreon patreon.com/JamesBurrell

        Comment


        • #5
          I don't think that demo was done in real time.... If you check other videos in YouTube about the same engine they look very different from that demo.
          The description says that but it looks like those 100% natural juices ads with 10% real fruit.
          Last edited by flino2004; 03-04-2013, 11:24 PM.
          show me the money!!

          Comment


          • #6
            I was way more impressed by the MGS Videos to be honest. I prefer the look there. And the Behind-The scenes video showing the night scenes in bright day pushes away a bunch of "yeah sure, just hide it in the dark" concerns heh.

            Regards,
            Thorsten

            Comment


            • #7
              and what about this?
              I think this is not unreal4 but seems to be entirely in real time...
              http://www.youtube.com/watch?v=muFYA...e_gdata_player
              paolo vaja
              www.3d-arch.it

              Comment


              • #8
                Here's the one i was referring to:

                Trailer:
                http://www.youtube.com/watch?v=klxTQZqDmEw

                BTS:
                http://www.youtube.com/watch?v=UeDutz5CN2k

                Comment


                • #9
                  Originally posted by instinct View Post
                  I was way more impressed by the MGS Videos to be honest. I prefer the look there. And the Behind-The scenes video showing the night scenes in bright day pushes away a bunch of "yeah sure, just hide it in the dark" concerns heh.

                  Regards,
                  Thorsten
                  Agreed the Japanese may well have their first competitive tech in this area - Fox looks promising and Square Enix luminous engine even more potential potentially - http://www.youtube.com/watch?v=MmaotBON9NM

                  What I will say about the U4 demo is that it shows a very mature and established set of tools for artists, that is to be expected for the industry leader. The luminous demo took a year to make and the Fox stuff looks fledgling too.
                  All exciting stuff in the world of rasta-man engines though
                  Immersive media - design and production
                  http://www.felixdodd.com/
                  https://www.linkedin.com/in/felixdodd/

                  Comment


                  • #10
                    Originally posted by vlado View Post
                    I'd like to see the actual game Very often these demos look great, but the final game is nowhere close...

                    Best regards,
                    Vlado
                    Or if it is, controls and inputs lag like hell, starting from the mouse cursor onwards.
                    I suppose there is so much time in a few microseconds to process it all ^^
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                    Comment


                    • #11
                      The MGS team don't generally over-promise with their stuff, in fact it usually turns out better than they show off during dev...
                      James Burrell www.objektiv-j.com
                      Visit my Patreon patreon.com/JamesBurrell

                      Comment


                      • #12
                        Oh i have no doubt about that!
                        What i meant is that demos with limited interaction, no ik/ancillary systems, or inputs WILL definitely run more and quicker within the same computational budget.
                        When it comes to adding the rest of the code, to make a game playable, well, some concessions have historically been made to the swanky demo looks...
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #13
                          And of course, when the view is locked-down to become playable it'll be far less exciting :P
                          James Burrell www.objektiv-j.com
                          Visit my Patreon patreon.com/JamesBurrell

                          Comment


                          • #14
                            Ahahah, that too, you're right!
                            Somehow swooping freely in a dreamlike fashion over the landscapes is a heck of a lot more interesting than walking them with eyes 5 feet off the ground...
                            Lele
                            Trouble Stirrer in RnD @ Chaos
                            ----------------------
                            emanuele.lecchi@chaos.com

                            Disclaimer:
                            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                            Comment


                            • #15
                              Although the above vids are development videos, Sega has just been fined for advertising with false imagery: http://arstechnica.com/gaming/2013/0...s-advertising/
                              James Burrell www.objektiv-j.com
                              Visit my Patreon patreon.com/JamesBurrell

                              Comment

                              Working...
                              X