It's all about cost though, really. You could pay someone £200, for example, to optimise your scene in a day so it renders in 1hr instead of 2hrs. But if you're paying for a farm that extra hour might cost you less than £200, so it was a pretty much pointless expense. If you are on a really tight deadline this sort of thing could be a good idea. Then again, it might be cheaper in the medium>long term to invest in more render nodes, which might work out cheaper than constantly paying someone to optimise your scenes. Personally, I will spend a maximum of 30 mins optimising scenes for still renders, then just throw nodes at it. I try to aim for a bench of around 2hrs for a full 5k render at very high settings, distributed across my nodes. That way I know I can get a good full set of stills out for a job overnight, which is fine. If I paid someone to optimise those scenes I might have to pay them £200 or so to do that, or I could just throw more nodes at the job and it would have paid for itself after a few jobs.
Animations are a different matter. £200 to optimise a few scenes for render farm use could save you hundreds or even thousands if the optimisations are significant, since you're paying for CPU time.
I guess it all depends on:
1) if you really don't know how to optimise your scenes, at least to a basic level (which I argue we should all)
2) how much this service would cost
3) how long it would take (tied to above of course)
Animations are a different matter. £200 to optimise a few scenes for render farm use could save you hundreds or even thousands if the optimisations are significant, since you're paying for CPU time.
I guess it all depends on:
1) if you really don't know how to optimise your scenes, at least to a basic level (which I argue we should all)
2) how much this service would cost
3) how long it would take (tied to above of course)
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