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Autodesk acquires NURBS-based ray tracing technology
After the acquisition of VRed, it can mean only one thing...
Best regards,
Vlado
It will be patched together with numerous other technologies that don´t play well together.. it will be hyped for 2 years and than never touched again...
*yaaaawwnn...
no seriously... we totally don´t have any other way to render nurbs data smooth nowadays...
Was I dreaming, or did Vlado mention once that they were considering adding native nurb primitive support in vray a good while back?
I don't think so... we have never focused on that specifically. We do have a NURBS tesselator in V-Ray for Maya, but it is not intended for professional results.
Are you sure? I specifically remember we talked about this while sitting on the beach with the little midget on the tricycle........surely that was real...
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