I've looked through max's tools and scriptspot but cannot find anything capable of doing this. I've attached an image that shows what I need. I don't want to align the objects together based on rotation. I need to align the objects based on the edges. So the dark purple plane would align to the light blue plane based on the two edges that are facing.
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Align edge of one object to the edge of another object
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I think this will do exactly what you need :
http://www.vg2max.spb.ru/download.html
Get the "vgpack" scripts pack at the top of the page.
It's the one called Advanced Rotate in the zip file.
Objects must be snapped together by one corner, just like your image.
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yep, it's quite absurd to have to resort to any workaround or script for something as obvious as that.. in those cases I usually use normal align, which I find quite fast as workaround. if the objects don't have actual faces where I need them to align, splines or planes, I extrude or shell and then get rid of the modifiers. annoying but it works..
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either select both, shell modifier, normal align, delete modifier.
or do a center-end-end arc and subtract the from and to values from each other to get the rotation amount.
The first method is hardly a workaround at a handful of clicks and 10 seconds, less if you're quick. If you have multiple ones to do copy the shell modifier to cut that down by half.Last edited by Neilg; 24-06-2013, 10:14 AM.
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