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pixar finally makes it to GI
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Well they've used gi for a long time now, not just for monster university, but using point based approaches.
What is happing now is that they've (finally) moved towards a phisically plausible shading paradigm and slowly ditching the reyes part in favor of a raytraced one. I guess Vray and Arnold really changed the industry and seeing pixar adapting means something.
I've seen "the blue umbrella" at annecy and it's really really a new photorealistic approach for them. The speaker also said (i guess unintentionally though) that they also composited a lot, defocusing in post using nuke. Another thing that didn't happen in the past...
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Interesting. I wonder what they are using.
I remember the 'good old days' where we used a 'dome of light' rig to fake skylighting.Kind Regards,
Richard Birket
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I'm playing around in RenderMan as of now actually =) I think it can be a good compliment to V-Ray. Dof, discplacement and motion blur without waiting ages to render is really nice. Haven't touched the GI bit yet, but I read this yesterday:
http://graphics.pixar.com/library/Ra...hing/paper.pdf
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Originally posted by andybot_cg View Postwho knows, maybe in 5 years they'll come up with something like proxies :P
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undersky thats the impression i got from the article as well. as though this is some brand new super invention they came up with.
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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