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  • #16
    I will give that a try
    Originally posted by cubiclegangster View Post
    It's still separate objects. attach them all to one.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
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    • #17
      Originally posted by glorybound View Post
      Usually, I render over night, so render times don't bother me. I do stills, so 8-12 hour render times mean nothing. Now, having said that, my current scene took 12hrs to get 1/2 way done. So, I am looking into ways to optimize the scene. I turned off Displacement, which I need, but I just wanted to see, and my render times were 2 hours. I am optimizing in other places, so I can turn the displacement back on, and still get decent render times. It would be great if displacement could modify the geometry so it's no longer done at render time. I read something about this awhile back, or maybe it was a dream .
      So what happens when you render overnight and find something amiss the next day that needs fixing? Do you render overnight again? and then again? Seems untenable in a short deadline environment.
      mh

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      • #18
        Exactly why I am working on my rendering times QUOTE=mikeh;585956]So what happens when you render overnight and find something amiss the next day that needs fixing? Do you render overnight again? and then again? Seems untenable in a short deadline environment.
        mh[/QUOTE]
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #19
          For maps in extraTex elements, make sure you disable 'consider for anti-aliasing'. This is a real time killer, especially for AO and high detail/contrast maps. If the element comes out too noisy it's better to render it out separately.
          Rens Heeren
          Generalist
          WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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          • #20
            I can't believe some people are happy with 10-12 hour render times. That would kill us. Anything over half an hour (DR of course) and I break a sweat. Our deadlines rarely allow us the luxury of rendering overnight and hoping it looks good in the morning.
            Kind Regards,
            Richard Birket
            ----------------------------------->
            http://www.blinkimage.com

            ----------------------------------->

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            • #21
              I guess it's all subjective. I have been doing this so long that I can remember renderings taking several days, so 10 hours isn't bad. Smaller resolution check renderings are done, so I rarely have issues with larger, overnight renderings. I usually render really large, even though I rarely print these days. Most of my stuff is viewed on screen, or printed on 8.5 x 11.

              Originally posted by tricky View Post
              I can't believe some people are happy with 10-12 hour render times. That would kill us. Anything over half an hour (DR of course) and I break a sweat. Our deadlines rarely allow us the luxury of rendering overnight and hoping it looks good in the morning.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #22
                Originally posted by tricky View Post
                I can't believe some people are happy with 10-12 hour render times. That would kill us. Anything over half an hour (DR of course) and I break a sweat. Our deadlines rarely allow us the luxury of rendering overnight and hoping it looks good in the morning.
                Ditto here. Using Lightscape cost me clients back in the days of Lightscape render times. It made for nice images but the time cost was prohibitive.
                mh

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