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Usually, I render over night, so render times don't bother me. I do stills, so 8-12 hour render times mean nothing. Now, having said that, my current scene took 12hrs to get 1/2 way done. So, I am looking into ways to optimize the scene. I turned off Displacement, which I need, but I just wanted to see, and my render times were 2 hours. I am optimizing in other places, so I can turn the displacement back on, and still get decent render times. It would be great if displacement could modify the geometry so it's no longer done at render time. I read something about this awhile back, or maybe it was a dream .
So what happens when you render overnight and find something amiss the next day that needs fixing? Do you render overnight again? and then again? Seems untenable in a short deadline environment.
mh
Exactly why I am working on my rendering times QUOTE=mikeh;585956]So what happens when you render overnight and find something amiss the next day that needs fixing? Do you render overnight again? and then again? Seems untenable in a short deadline environment.
mh[/QUOTE]
For maps in extraTex elements, make sure you disable 'consider for anti-aliasing'. This is a real time killer, especially for AO and high detail/contrast maps. If the element comes out too noisy it's better to render it out separately.
I can't believe some people are happy with 10-12 hour render times. That would kill us. Anything over half an hour (DR of course) and I break a sweat. Our deadlines rarely allow us the luxury of rendering overnight and hoping it looks good in the morning.
I guess it's all subjective. I have been doing this so long that I can remember renderings taking several days, so 10 hours isn't bad. Smaller resolution check renderings are done, so I rarely have issues with larger, overnight renderings. I usually render really large, even though I rarely print these days. Most of my stuff is viewed on screen, or printed on 8.5 x 11.
I can't believe some people are happy with 10-12 hour render times. That would kill us. Anything over half an hour (DR of course) and I break a sweat. Our deadlines rarely allow us the luxury of rendering overnight and hoping it looks good in the morning.
I can't believe some people are happy with 10-12 hour render times. That would kill us. Anything over half an hour (DR of course) and I break a sweat. Our deadlines rarely allow us the luxury of rendering overnight and hoping it looks good in the morning.
Ditto here. Using Lightscape cost me clients back in the days of Lightscape render times. It made for nice images but the time cost was prohibitive.
mh
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