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Good article but they have focused the part for VRay on the SSS.
No GI technique (IR, LC, BF, spherical..), no VRay Python Access, no volume render with Phoenix....
Perhaps ChaosGroup can give more detail for this excellent article.
I am really worried about that Importance Sampling section in the first part. Made me feel that Vray is weaker in that regard compared to other renderers...
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