anyone used these much? ive made a simple little waterfall, works fine, but even though ive saved a cache in the massfx world, and it scrubs in the viewport, when rendering it spends longer and longer each frame prepping the pflow, up to 3 mins a frame now, with a 20 second render. ive got another 700 frames to render and i dread to think how slow it will be at the end. does the cache not work when rendering? do i need to redo the cache if i reopen the file? still seems to be using it in the viewport... ive got the viewport set to display 100% so its not just cached a simplified version.. i think...
i also tried the new cache to disk operator, but it doesnt seem to do anything when i hit update. not clear from the documentation if it works with mparticles.
one thing.. would having mblur on require further pflow calcs at rendertime?
i also tried the new cache to disk operator, but it doesnt seem to do anything when i hit update. not clear from the documentation if it works with mparticles.
one thing.. would having mblur on require further pflow calcs at rendertime?
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