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Moving a car round a sphere (following spline) problem

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  • Moving a car round a sphere (following spline) problem

    Hi there. I'm working on an animation where a basic car model follows a spline drawn onto a sphere. I'm currently using the path constraint to get the car to follow but it banks and does not stay perpendicular to the surface of the sphere. If I use the path modifier the mesh stays perpendicular but becomes warped to the spline curve.

    Is there any other way to do this ?
    Regards

    Steve

    My Portfolio

  • #2
    Use a look-at controller that points to a dummy at the center of the sphere.
    - Geoff

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    • #3
      Yep, I actually tried something like this. I created a sphere, attached the car to it and then had the sphere look at a null that followed the path.

      The only problem I have with either of these methods is that the spline isn't a straight spline around the sphere...it is a drawn path and curves in a number of places which means that turning to follow the path will not work.
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        Maybe.... z-axis looking at sphere center and y-axis looking at dummy following the path just ahead of the car?
        - Geoff

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        • #5
          Yes, that might work. Thanks. I'll give that a go
          Regards

          Steve

          My Portfolio

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