I've just read up on one particular feature of open EXR2.0 being Deep Data Support. Pixels can store multiple values at different depths. Does this mean that passes like zdepth would now be able to differentiate between objects behind glass and objects in front of glass and render correctly and would vray support this kind of thing ? Assuming of course I've understood this correctly...
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open EXR 2.0 support inside vray 3.0
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Originally posted by stevesideas View PostDoes this mean that passes like zdepth would now be able to differentiate between objects behind glass and objects in front of glass and render correctly and would vray support this kind of thing?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by stevesideas View PostI guess Frischult and the other zdepth plugins will have to be updated at some point to be able to use this file type.. Are there any programs out there that can support EXR 2.0 ?
Best regards,
VladoI only act like I know everything, Rogers.
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I have no idea how transparency is handled currently. Nuke supports Deep Image data as mentioned by vlado. In addition there is pgBokeh by Peregrine Labs which is a DOF plugin that supports deep data already.
I have yet to try anything with transparency. First and foremost this helps fixing edge-artifacts.
Regards,
Thorsten
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