Hey guys,
I have LOTS of engineering exported files that I have imported into Max as Body objects. It works great and mesh detail is fantastic. With 2014, I noticed that these body objects are changing mesh resolution per frame. So about every 10th frame the mesh is different and flickers in mesh resolution. I've not had this problem in Max 2012 or 2013. When sent through the renderfarm, every machine at some point will exhibit this problem.
To test things out, I opened up an older project that had rendered fine, and it exhibits the same problem in 2014.
Does anyone here work with engineering data inside of Max and keep the geometry as body objects? If so, have you run into this rendering problem on your renderfarm?
I don't really want to have to go through and collapse these HUGE assemblies into mesh data for rendering. That would take AGES!
Thanks for any insight!
I have LOTS of engineering exported files that I have imported into Max as Body objects. It works great and mesh detail is fantastic. With 2014, I noticed that these body objects are changing mesh resolution per frame. So about every 10th frame the mesh is different and flickers in mesh resolution. I've not had this problem in Max 2012 or 2013. When sent through the renderfarm, every machine at some point will exhibit this problem.
To test things out, I opened up an older project that had rendered fine, and it exhibits the same problem in 2014.
Does anyone here work with engineering data inside of Max and keep the geometry as body objects? If so, have you run into this rendering problem on your renderfarm?
I don't really want to have to go through and collapse these HUGE assemblies into mesh data for rendering. That would take AGES!
Thanks for any insight!
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