I've got an animation where a building is being modified - roof flies off, new roof flies on; windows fly out, new windows fly on; etc, etc. I've offset the keyframes on probably 100 different objects and it creates a great effect. What I would like to do now is highlight (possibly glow) each object as it is moving and once it stops the glow will slowly fade. I would like to apply the effect in post (ae). In 3ds, is there some way to keyframe the 'highlight on/off' into each object (highlight not visible in the beauty pass) and output the result to a render element? Basically, all I am trying to do is create a mask for the highlight effect.
Any ideas?
Thanks in advance,
Ryan
Any ideas?
Thanks in advance,
Ryan
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