Is there a way to control the UV position of a texture on an object other than using the UVW modifier ? I was hoping I could place some kind of reference gizmo and the texture would be applied at that location. It would then be much easier to animate... Any ideas ?
Edit: Not sure if this makes complete sense. I'm creating a boat wake. I've rendered out a particle sequence and want to map this onto a large ocean area. I would therefore like the control over the placement of the boat wake using a method other than using the UVW map modifer. Maybe this is the only way in max...
Edit: Not sure if this makes complete sense. I'm creating a boat wake. I've rendered out a particle sequence and want to map this onto a large ocean area. I would therefore like the control over the placement of the boat wake using a method other than using the UVW map modifer. Maybe this is the only way in max...
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