i want to improve my keyframing skills. in this particular project i want to impart a heavy, mechanical motion to the camera, with a "clunk" as it reaches its resting position, and an appreciable feeling of mass in its movement.
ive tried and i cant quite crack it.. the motion is either not subtle enough, or isnt noticeable. im not even sure how to get the "clunk" sensation without actually dropping the camera slightly at the end, but this looks odd.. ive tried small amounts of rebound but deciding on timing and number of bounces is tricky, especially as i rapidly end up wanting to do things shorter than a frame. ive got to the point here im even considering using massfx to animate some geometry then link the camera to that.. but just imagining all the heavy balls and ramps ill need seems a bit silly.
anyone reccommend any good resources out there for general keyframing techniques for different situations? i want to be able to get more subtlety and personality into my animation.
ive tried and i cant quite crack it.. the motion is either not subtle enough, or isnt noticeable. im not even sure how to get the "clunk" sensation without actually dropping the camera slightly at the end, but this looks odd.. ive tried small amounts of rebound but deciding on timing and number of bounces is tricky, especially as i rapidly end up wanting to do things shorter than a frame. ive got to the point here im even considering using massfx to animate some geometry then link the camera to that.. but just imagining all the heavy balls and ramps ill need seems a bit silly.
anyone reccommend any good resources out there for general keyframing techniques for different situations? i want to be able to get more subtlety and personality into my animation.
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