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3DS Max viewport lag when panning and zooming, are people still experiencing it?

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  • 3DS Max viewport lag when panning and zooming, are people still experiencing it?

    I'm asking because none of the solutions I found here or elsewhere worked for me and the problems carried on to Max 2014. Zooming in one step with the mouse wheel would take about a second, same with the viewport reacting to panning, so you can imagine how much lost time that amounts to in a work year. Today I decided to revisit some old trees I made with GrowFX and wasn't satisfied with and to my surprise that particular file had none of these slowdowns and I could actually enjoy working with the file. It might be my imagination but it felt like saving, merging and dealing with the material editor might have been slightly faster too.

    So I emptied the scene and saved it as a blank .max , re-opened it and merged a polygon heavy scene I'm working on and the viewport still remains functional and smooth. Maybe I'm the only one still struggling with this but since I now have a blank MAX scene that works, I thought I'd offer to share it in case someone else is still on board the lag train. Of course it's not guaranteed to do wonders on anyone elses Max but hey, doesn't hurt to try
    Ville Kiuru
    www.flavors.me/vkiuru

  • #2
    I don't think I have ever encountered this problem.

    I do create a new maxstart.max file for each version of 3DS Max and never reuse the previous versions maxstart file. That way when I open Max, it is ready to go with my setup / renderer / etc.
    Troy Buckley | Technical Art Director
    Midwest Studios

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    • #3
      I've had various lag issues since max2008 or something like that, in 2014 the worst is minimizing/maximizing viewports, it sometimes takes seconds (even with an empty scene). Over the years I've tried many things to get rid of it but never succeeded.
      www.suurland.com
      www.cg-source.com
      www.hdri-locations.com

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      • #4
        Originally posted by suurland View Post
        I've had various lag issues since max2008 or something like that, in 2014 the worst is minimizing/maximizing viewports, it sometimes takes seconds (even with an empty scene). Over the years I've tried many things to get rid of it but never succeeded.
        Yes I had the min/max viewport lag too and just tested it on this new file and it's gone also.. I get instant feedback which is amazing after getting used to the lag. Suurland, if you want to give it a try I could send you my blank Max file. It would be interesting to see if it works for others also.. so PM me if you're interested.
        Ville Kiuru
        www.flavors.me/vkiuru

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        • #5
          I'll be happy to try it out... you can send it to thomas@suurland.com
          www.suurland.com
          www.cg-source.com
          www.hdri-locations.com

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          • #6
            I send the file.. yeah it's a slim chance it'll do you any good but anyhow, let me know how it goes
            Ville Kiuru
            www.flavors.me/vkiuru

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            • #7
              Can you post the blank file to the forum?

              I would also be interested in a file that doesn't work that well, to see if I can replicate the issues on my end.

              Would be nice to try and track these issues down.
              Troy Buckley | Technical Art Director
              Midwest Studios

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              • #8
                Originally posted by Donald2B View Post
                Can you post the blank file to the forum?

                I would also be interested in a file that doesn't work that well, to see if I can replicate the issues on my end.

                Would be nice to try and track these issues down.
                Sure, I'll get to it once I get back home. I haven't uploaded any files recently, which service would be the current standard in file sharing?
                Ville Kiuru
                www.flavors.me/vkiuru

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                • #9
                  If they are small, just zip them up and attach them directly to the forum. Upload attachment.
                  Troy Buckley | Technical Art Director
                  Midwest Studios

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