So while the 3d industry is still trying hard to implement every obastacle a realworld camera has to deal with
,
the realworld is trying hard to get rid of it and implement things we have for ages.
An exposure/colorcorrection similar to reinhard, log. exposure, exponential color mapping or similar concepts.
It doesn´t seem to be that new, but I just came across this.
http://www.youtube.com/watch?v=oZSWKNrXjLE
http://vimeo.com/29441054
http://pro.sony.com/bbsccms/assets/f...log_manual.pdf

the realworld is trying hard to get rid of it and implement things we have for ages.
An exposure/colorcorrection similar to reinhard, log. exposure, exponential color mapping or similar concepts.
It doesn´t seem to be that new, but I just came across this.
http://www.youtube.com/watch?v=oZSWKNrXjLE
http://vimeo.com/29441054
http://pro.sony.com/bbsccms/assets/f...log_manual.pdf
Comment