...and possibly replace all the objects with a turbosmooth modifier.
I've tried this script from scriptspot but it doesn't work.
I've tried this script from scriptspot but it doesn't work.
Code:
[B] objArr = #[COLOR=#66CC66]([/COLOR][COLOR=#66CC66])[/COLOR][COLOR=#B1B100]for[/COLOR] o in [COLOR=#000066]objects[/COLOR] where o.modifiers.count [COLOR=#66CC66]![/COLOR]= 0 [COLOR=#B1B100]do[/COLOR][COLOR=#66CC66]([/COLOR] [COLOR=#B1B100]for[/COLOR] m in o.modifiers where [COLOR=#000066]classof[/COLOR] m == TurboSmooth [COLOR=#B1B100]do[/COLOR] append objArr o[COLOR=#66CC66])[/COLOR][COLOR=#B1B100]for[/COLOR] o in objArr [COLOR=#B1B100]do[/COLOR] [COLOR=#66CC66]([/COLOR] [COLOR=#B1B100]for[/COLOR] m = o.modifiers.count to 1 by -1 where [COLOR=#000066]classof[/COLOR] o.modifiers[COLOR=#66CC66][[/COLOR]m[COLOR=#66CC66]][/COLOR] == meshsmooth [COLOR=#B1B100]do[/COLOR] [COLOR=#66CC66]([/COLOR] deleteModifier o m [COLOR=#66CC66])[/COLOR] addmodifier o [COLOR=#66CC66]([/COLOR]TurboSmooth[COLOR=#66CC66]([/COLOR][COLOR=#66CC66])[/COLOR][COLOR=#66CC66]) [/COLOR][/B][B] [COLOR=#66CC66])[/COLOR][/B]
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